
Drinks and Dragons: Enchanting Echos
Level 1-2: New and experienced players welcome
May 3rd 2023 at 6:00pm
A cheerful but strange music seems to be emanating from the forest. Those that go to check it out find themselves overcome with fits of giggles that can be heard in town. Who is playing that music and why is it so funny? Are you brave enough to find out? Join the adventuring party and help the townsfolk solve the mystery!
MORE DETAILS
This is a great first-time experience to get a taste of playing D&D. We use level 2 characters for beginners because we find level one just a little too boring as the characters have limited abilities and level 2 provides more interesting options for players, while not being too overwhelming.
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We have created the characters and a stripped-down character sheet that gives room for players to add flavor to their character if they'd like to. We have also added a fun immersive "use the room" component to our one-shot games, creating an escape room feel while using D&D rules.
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We begin at 6pm with a tutorial and the game is expected to go to 9:30 but can go overtime (so we have added an extra 30mins on the calendar just in case). This is an ages 21+ event with drinks and light snacks provided. All you need to bring is yourself! We provide dice, trays, minis, character sheets, snacks and drinks.
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A note on safety tools
Role playing games can present challenging topics or situations. This is an adult only game and we expect adult themes and situations to come up during play, though we never allow sexual assault by characters or NPCs (or by any humans in the room at Catalyst for that matter). Please let us know if you have any subject sensitivities during checkout. We have never had any harmful situations and don't anticipate having any for this game, but we want everyone to feel safe and comfortable, creating a more joyful experience for everyone! In the unlikely event that you feel uncomfortable with a situation in the game, we will also implement the "X card" safety tool at the table. Flash it anytime and the story will fade to black with no questions. After the game, you can share with Jessica or the game master any specifics that could help us prevent the situation in the future, and in any format that you are comfortable sharing (in person, email, etc.).
(Please note: a reservation is required for each player as we only have room for 6 players and 6 characters prepared. If you would like to add a player to your reservation, please contact us to make sure there is room)
CHARACTERS
Below are the characters that will be available for this game. Character sheets will be given out at the start of the game on a first come first served basis. Have a favorite you're itching to play? Be sure to arrive early!
If it is your first time playing and you are overwhelmed by the information below, feel free to ignore it and we will help you make sense of it all when we gather for the tutorial and game.

Kai Whispermoon
Level:
2
Class:
Sorcerer
Heritage:
Half Elf
Subclass:
Aberrant Mind Origin
Summary:
Your childhood seemed unremarkable, until a psychic wind from the astral plane carried psionic energy to you. With the magic came the power of deception, intimidation, and persuasion. Unsure what to do, you sought the help of the Harpers in order to control and use the powers for good. You join the party following fellow Harpers member Elwis and look forward to assisting in determining who is plotting against the mayor. But you are also full of self doubt and worry you will lose control of your powers and accidentally harm someone.
Cantrips:
Light, Mind Sliver, Minor Illusion, Ray of Frost, True Strike
Ritual Spells:
NA
First Level Spells:
Dissonant Whispers, Magic Missile, Thunder Wave, Mage Armor, Arms of Hadar

Elwis Silverleaf
Level:
2
Class:
Rogue
Heritage:
High Elf
Subclass:
NA
Summary:
A life at sea honed your skills as a spy and thief, gaining an expertise in investigating and sneaking around (stealth). But a feeling of guilt grabbed hold and you want to use your skills for good so you joined the Harpers faction. Because of this, your brother, the mayor, has called on you for help, hoping you can use your skills to figure out who is plotting against him. But you are reluctant and don't really want to be there, feeling claustrophobic on land as you are reconsidering your intention to use your skills for good.
Cantrips:
NA
Ritual Spells:
NA
First Level Spells:
NA

Anguin Muffintop
Level:
2
Class:
Monk
Heritage:
Stout Halfling
Subclass:
NA
Summary:
You were taken in by a priest at the temple devoted to Tyr (god of justice) when your parents died. You are devoted to the faith, but spend more time practicing martial arts instead of reading the scriptures, resulting in constantly misquoting the texts. You aspire to prove yourself worthy of Tyr's favor so you have signed on to squire for your hero Hallmi, assisting in stomping out evil (and keeping Hallmi on track). Small in stature but brave, nimble, lucky and resilient, you can make up for Hallmi's weaknesses, creating an effective evil eradicating duo.
Cantrips:
NA
Ritual Spells:
NA
First Level Spells:
NA

Hallmi Stoutshield
Level:
2
Class:
Paladin
Heritage:
Mountain Dwarf
Subclass:
NA
Summary:
Having sworn a sacred oath of devotion to Tyr, god of justice, you take your vows seriously and actively look for opportunities to stomp out evil. You are of noble background and feel a strong sense of duty to protect your people, to the point of obsession. You use your intuition, strength, battle skills and intimidation to seek and destroy evil, but often forgets to stop and use your healing powers to help the party. You and your squire Angwin Muffintop have been asked to come help due to reports of Zombies.
Cantrips:
NA
Ritual Spells:
NA
First Level Spells:
Command, Bless, Thunderous Smite

Villain Mooty
Level:
2
Class:
Wizard
Heritage:
Human
Subclass:
School of Divination
Summary:
To you, the local seer wizard, knowledge is everything! you have studied your whole life to become an expert in magic and you have a tendency to remind everyone of your accomplishments often! Known for using polysyllabic words and overcomplicating everything, you can be a bit patronizing. But if there is a magical mystery to solve you are surely the right person for the job! You are surprisingly dexterous and have good stamina for a wizard, but you are not physically strong so you travel with your bodyguard and unlikely apprentice, Aruuk Ironmaw. You two have been called in to determine if the statues with the changing faces are a bad omen.
Cantrips:
Fire Bolt, Prestidigitation, Message
Ritual Spells:
Comprehend Languages, Floating Disc
First Level Spells:
Cause Fear, Detect Magic, Mage Armor, Chromatic Orb, Burning Hands

Aruuk Ironmaw
Level:
2
Class:
Fighter
Heritage:
Half-Orc
Subclass:
NA
Summary:
A true lumberjack, Aruuk you are strong and can endure hard physical labor. Axe training has made you agile and intimidating, while survival training allows you to always find food and shelter. Unfortunately, this training has also shown you that personal hygiene is kind of optional. But you are not just a stinky and scary face! These skills led to working for Villain the wizard to help collect natural ingredients for spells. Working for Villain has increased your insightfulness and even taught you a little bit of knowledge about magic.
Cantrips:
NA
Ritual Spells:
NA
First Level Spells:
NA